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The best DAWs, base...
 
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The best DAWs, based on their application

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540f2a95de99499fb11f74661f7107ca?s=80&d=retro&r=g - Decibel Peak
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Here are the DAWs I recommend for...

 

Music Production and Composition:

 

- If you're on Mac, Logic Pro X/Garageband are 2 of the best DAWs I've ever worked with. It's super user-friendly and has absolutely everything you need out of the box to create industry-standard music and scores (it can even translate MIDI to musical notation).

- if you're on Windows, I think the next best thing is Cubase. It's the first DAW I ever learned to use, and also has quite a collection of software instruments and plug-ins to get you started.

- if you're more into electronic music, you'll most likely prefer working with either Ableton Live or FL Studio. I recommend Ableton Live.

 

Sound Design and Audio Post-Production:

 

- Whether you're on Windows or on Mac, Pro Tools was, is and most likely always will be the industry standard when it comes to film, television and new media. It's the only DAW I recommend for the task because it can work with video to a degree of precision, unlike any other.

- I would honestly recommend a REAPER for the task, but it lacks probably the most important feature that such a DAW would need, and that is the ability to import AAF files. There are workarounds, but it's not something I would rely on for professional work. That being said, I still use it for sound design and projects that don't require me to sync anything serious to picture.

 

Video Games and Interactive Media:

 

- The two industry standard tools to work with audio when it comes to video games and interactive media are Wwise and FMod. Unreal Engine 5 also has some pretty impressive audio implementation tools, so I also recommend learning to work with that. These DAWs are designed for very specific tasks and should not be used unless you are actually working on a video game (or planning to).

 

There we go, those were my recommendations.

 

What are yours and why?

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